Telemetry II

For this video game/installation piece, I developed a more advanced iteration of the original Telemetry contrapuntal algorithm, and created interactive visuals that guided the participants perception as the multiple melodic lines interweaved. Running on a raspberry pi microcomputer, participants were invited to “play” the installation using a standard video game controller. NOTE: the sound is very quiet at the beginning of this video, but will grow louder as it progresses.